Higher-Order Fun

Game Design and Game Programming. Math for Game Programmers 05 Vector Cheat Sheet. This is the long due fifth article in this series. If you arent comfortable with vectors, you might want to take a look at the first four articles in this series before Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article . June 3, 2012 . The guide to implementing 2D platformers.

OVERVIEW

This website higherorderfun.com currently has an average traffic ranking of zero (the lower the superior). We have sifted nineteen pages within the website higherorderfun.com and found seventy-six websites associating themselves with higherorderfun.com. There are one contacts and addresses for higherorderfun.com to help you communicate with them. There are four social communication platforms possessed by higherorderfun.com. This website higherorderfun.com has been on the internet for seven hundred and forty-nine weeks, eight days, twenty hours, and eighteen minutes.
Pages Analyzed
19
Links to this site
76
Contacts
1
Locations
1
Social Links
4
Online Since
Feb 2010

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HIGHERORDERFUN.COM HISTORY

This website higherorderfun.com was began on on February 22, 2010. It was updated on February 23, 2014. This website will go back on the market on the date of February 22, 2015. As of today, it is seven hundred and forty-nine weeks, eight days, twenty hours, and eighteen minutes old.
REGISTERED
February
2010
UPDATED
February
2014
EXPIRED
February
2015

MATURITY

14
YEARS
4
MONTHS
10
DAYS

LINKS TO WEB PAGE

Game Design Resources

The Directory of Game Design Resources. The goal of Game Design Resources is to provide a directory of the best resources that are available both online and off for game designers or those who want to break into the game development industry. Ask yourself what is it that I want to find? Why do I need the information? Get better at your job.

Indie Fan Magazine

Indie, games, programming and more! Un bundle di 7 giochi retro. Ispirati ai classici del NES. Sviluppati da un team di appassionati, a cavallo tra il 2012. Lunedì, agosto 03, 2015. Satoru Iwata, cuore di gamer. Due giorni fa, è venuto a mancare Satoru Iwata. Successore dello storico Hiroshi Yamauchi. Ma chi era costui? Ripercorriamo la sua storia. Lunedì, luglio 13, 2015. È un gioco del 2004. Sviluppato e pubblicato dalla Swedish Game Development AB.

The Road To Indie How To Make A Video Game Make Design Video Games, IndieDev Gamedesign

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CONTACTS

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HIGHERORDERFUN.COM HOST

I identified that a single page on higherorderfun.com took one thousand nine hundred and ninety-one milliseconds to load. I could not observe a SSL certificate, so in conclusion our crawlers consider this site not secure.
Load time
1.991 seconds
SSL
NOT SECURE
Internet Address
66.33.220.9

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ns1.dreamhost.com
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FAVORITE ICON

SERVER OPERATING SYSTEM

I identified that this domain is utilizing the Apache server.

PAGE TITLE

Higher-Order Fun

DESCRIPTION

Game Design and Game Programming. Math for Game Programmers 05 Vector Cheat Sheet. This is the long due fifth article in this series. If you arent comfortable with vectors, you might want to take a look at the first four articles in this series before Introduction. Geometrical Representation of Vectors. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article . June 3, 2012 . The guide to implementing 2D platformers.

CONTENT

This website higherorderfun.com states the following, "Math for Game Programmers 05 Vector Cheat Sheet." Our analyzers analyzed that the webpage also said " This is the long due fifth article in this series." The Website also stated " If you arent comfortable with vectors, you might want to take a look at the first four articles in this series before Introduction. This cheat sheet will list several common geometrical problems found in games, and how to solve them with vector math. Read the full article . June 3, 2012 . The guide to implementing 2D platformers."

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